So, you've managed to identify user needs, create a map, you have an understanding of what terms mean and a basic understanding of the strategy cycle including doctrine vs context specific play. Before we can get into the details, we need to more fully understand our environment and that means climate but at least with an understanding of landscape we can move onto the next step.
The journey so far
There are many common patterns that impact our context (as in our landscape) and knowing this helps you anticipate change. This is the common list of patterns which we will go through in posts one by one, each one I'll add a link to the post and a short description here.
In order, they are :-
Everything evolves
Characteristics change
No one size fits all
Efficiency enables innovation
Increased stability increases agility
Higher order systems create new sources of worth
Capital flows to new areas of value
No choice over evolution
Creative destruction
Success breeds inertia
Inertia increases the more successful the past model is
Inertia kills
Not everything is random
Economy has cycles
Two different forms of disruption
Competitor's actions will change the game
Most competitors have poor situational awareness
Change is not always linear
Shifts from product to utility tend to demonstrate a punctuated equilibrium
Co-evolution
A war (point of industrialisation) causes organisations to evolve
Efficiency does not mean a reduced spend
Speed of developing higher order systems by re-combining lower order components accelerates with industrialisation of lower orders
Evolution to higher order systems results in increased energy consumption
Evolution of communication mechanisms can increase the speed of evolution
Patterns can be applied across contexts
Future differential value is inversely proportional to certainty.
... when we get to this point, I'll write a post showing how you can use these patterns to anticipate change. After which we will be in a position to talk about universal doctrine before moving onto context specific gameplay. At the very end of this (rather long) journey, we will finally be able to have reasonable discussion on culture without all the usual hand waving that accompanies that topic.
If you're feeling that this is complex, that's because competition is, despite our attempts to dress it up in 2x2s. We've twenty seven common economic patterns, sixteen different forms of doctrine and around seventy different forms of gameplay (depending upon how much stamina I have to write this all) to go through. This isn't even the exhaustive list but ultimately this will be a journey into situational awareness not trying to cover up the complexity as simple.
I know this stuff off by heart, I live it and I use it at both national and international levels but then I've been doing this for a decade. It's always amazing to experience how much you can do to manipulate a market. I want to try and expose that to you all but we need to start somewhere, so climate it is.
Do remember, no model is ever right but some are temporarily useful.
I know this stuff off by heart, I live it and I use it at both national and international levels but then I've been doing this for a decade. It's always amazing to experience how much you can do to manipulate a market. I want to try and expose that to you all but we need to start somewhere, so climate it is.
Do remember, no model is ever right but some are temporarily useful.