- Activities are what we do.
- Activities evolve through discrete states - genesis, custom built, product & rental services, commodity & utility services.
- Practices are how we do it.
- Practice evolve through discrete states - novel, emerging, good and best.
- The evolution of an activity can cause the co-evolution of a practice i.e. the shift of computing infrastructure from from product to utility services has caused the development and evolution of a new set of architectural practices.
- Both activity and practice states can be characterised into common phases which have common properties - chaotic, transitional and linear.
- For activities these phases are
- Genesis is chaotic
- Custom, Product & Rental Services are transitional
- Commodity & utility services are linear.
- For practices these phases are
- Novel is chaotic
- Emerging and Good are transitional
- Best is linear.
- The largest inertia barriers to change are found in the evolution of activities from the transitional to the linear phase i.e. the shift from product & rental services to commodity & utility services.
- Inertia barriers are instrumental in controlling the shift between different economic eras - known as the peace, war and build era.
- The eras make up a repeating cycle of change which maybe specific to an industry or have wider economic effect.
- The largest of these cycles of change are known as Ages.
A node between the physical and digital.
The rants and raves of Simon Wardley.
Industry and technology mapper, business strategist, destroyer of undeserved value.
"I like ducks, they're fowl but not through choice"
Tuesday, June 05, 2012
Terms I'm using ...
Thought I'd write a note on the general terms that I use.